Commit Graph

1368 Commits

Author SHA1 Message Date
43c13057da Implement alpha test using legacy functions (#1426) 2020-07-28 18:30:08 -03:00
938c06c652 Implement VIC BGRA output surface format (#1430) 2020-07-28 18:25:58 -03:00
ca0d1f8205 ns/nim: Stub eShop related calls (#1420)
* ns/nim: Stub eShop related calls

As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).

As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync

Close #1084 and #1322

* fix handle copy

* Fix align

* Fix readonly event
2020-07-27 01:04:08 +02:00
d8515b603b audin: Implement IAudioInManager ListAudioIns (#1419)
* audin: Implement IAudioInManager ListAudioIns

This implement some calls of IAudioInManager:
- ListAudioIns
- ListAudioInsAuto
- ListAudioInsAutoFiltered

Accordingly to RE.

Close #1056

* Fix count

* Comment condition

* Fix comment
2020-07-27 00:25:04 +02:00
51fbc1fde4 Use polygon offset clamp if supported (#1429) 2020-07-26 18:11:28 -03:00
8dbcae1ff8 Implement BGRA texture support (#1418)
* Implement BGRA texture support

* Missing AppendLine

* Remove empty lines

* Address PR feedback
2020-07-26 00:03:40 -03:00
2678bf0010 PPTC version increment (#1427) 2020-07-25 20:01:57 +02:00
111534a74e Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor

* Update outdated XML doc

* Update more outdated stuff
2020-07-25 16:39:45 +10:00
80d4199fb3 Refactor NativeContext (#1410)
* Refactor NativeContext

* Fix bugs

* Use correct counts

* Check index using register count constants
2020-07-24 16:13:14 -03:00
41ac824273 Update to LibHac 0.11.3 (#1414)
Removes the timeout when deleting files from the local file system
2020-07-24 06:12:19 +02:00
5a7df48975 New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo

* Finish migration to new GPFifo processor

* Implement fast constant buffer data upload

* Migrate to new GPFifo class

* XML docs
2020-07-23 23:53:25 -03:00
3c1f220c5e fix fullscreen toggling (#1364) 2020-07-23 23:12:19 +10:00
9e141bc3da vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415)
This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE.

Thanks to Thog and gdkchan for helping me to understand some GPU things.

Close #942
2020-07-23 20:25:41 +10:00
c6e12949e5 Add multiple calls to am service (#1411)
* Add multiple calls to am service

This implement/stub some am calls:

- SetAutoSleepDisabled
- IsAutoSleepDisabled
- SetAlbumImageTakenNotificationEnabled
- EnableApplicationCrashReport
- GetPreviousProgramIndex
- NeedsToExitProcess
- RequestForAppletToGetForeground
- GetIndirectLayerConsumerHandle

All checked by RE.
Additionnaly to that, there is some cleanup here and there.

Fix #1387, #1324, #1165, #1163, #1065

* Fix casting

* Thread safe assign
2020-07-22 14:56:00 +10:00
4aa47a66c6 Better TimeZone entry in System Settings (#1254)
* Better timezone labels in System TimeZone

Replace with GtkEntry with auto-complete

Also removed async task as now loading is fast

Address Thog's comments

self-nit: Remove string alias

Address AcK's comments

* Improve parsing
* Optimize and fix string matching

Address jD's comments

* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc

* nit: Result.IsFailure()

* Fix potential crash on opening Settings window w/o FW installed
2020-07-21 06:14:42 +02:00
21dfa4974a A couple fixes for the audio backend GUI option (#1360)
* Detect available audio backends in the gui on a separate thread and

hardcode dummy backend in the dropdown and select it by default

* Use a Task rather than a Thread

* Modify UI on UI thread
2020-07-21 05:33:23 +02:00
723ae240dc GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls

* Implement more of Point primitive state

* Use existing Origin enum
2020-07-20 21:59:13 -03:00
1c84b683c2 Fix IDeliveryCacheProgressService GetEvent (#1409) 2020-07-21 10:54:50 +10:00
d5c34291a3 ipc hle: Fix disposing of session created with MakeObject (#1404)
This fix a missing part of #1397, making HLE ipc session being disposed
when needed.

THis is needed for upcoming wip changes.
2020-07-20 12:23:26 +10:00
e7f2a5ecb7 Fix session service disposal and improve transfer memory implementation (#1397)
* Fix session service disposal and improve transfer memory implementation

* Remove useless assignment
2020-07-19 15:24:18 -03:00
3af2ce74ec Implements some 32-bit instructions (VBIC, VTST, VSRA) (#1192)
* Added some 32 bits instructions:

* VBIC
* VTST
* VSRA

* Incremented the PTC

* Add tests and fix implementation

* Fixed VBIC immediate opcode mapping

* Hey hey!

* Nit.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-07-19 15:11:58 -03:00
9d65de74fc Do not print guest stack trace for svcBreak debug calls (#1398) 2020-07-18 12:54:41 +10:00
56a61a5758 CPU: A32: Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests. (#1394)
* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.

* Update Ptc.cs
2020-07-17 10:57:49 -03:00
20774dab14 Improve kernel WaitSynchronization syscall implementation (#1362) 2020-07-17 14:22:13 +10:00
88619d71b8 CPU: A32: Add Vadd & Vsub Wide (S/U_8/16/32) Inst.s with Test. (#1390) 2020-07-17 14:21:40 +10:00
9f6b24edfd Improve kernel IPC related syscalls (#1379)
* Implement session count decrement when the handle is closed

* Remove unused field

* Implement SendSyncRequestWithUserBuffer, SendAsyncRequestWithUserBuffer and ReplyAndReceiveWithUserBuffer syscalls

* Nits

* Fix swapped copy dst/src

* Add missing pointer buffer descriptor write on reply

* Fix IPC unaligned buffer copy and restoring client attributes on reply

* Oops

* Fix SetIpcMappingPermission

* Fix unaligned copy bugs

* Free memory used for temporary IPC buffers
2020-07-17 14:19:07 +10:00
46f8cef6a9 Fix resource limit reserve taking too long (#1391) 2020-07-17 14:18:31 +10:00
986be200ba Force TFB rebind after buffer modifications (#1392) 2020-07-15 19:05:06 -03:00
863b0c8dcb Fix Decode exception condition (#1377) 2020-07-15 17:48:16 +10:00
788ca6a411 Initial transform feedback support (#1370)
* Initial transform feedback support

* Some nits and fixes

* Update ReportCounterType and Write method

* Can't change shader or TFB bindings while TFB is active

* Fix geometry shader input names with new naming
2020-07-15 13:01:10 +10:00
16dafe6316 mods: Fix crash when loading via LoadCart (#1388) 2020-07-15 09:40:17 +10:00
2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
a804db6eed Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335)
* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.

* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
2020-07-13 21:08:47 +10:00
d7044b10a2 Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328)
* Add CRC32 A32 instructions.

* Fix CRC32 instructions.

* Add CRC intrinsic and fast path.

Loop is currently unrolled, will look into adding temp vars after tests are added.

* Begin work on Crc tests

* Fix SSE4.2 path for CRC32C, finialize tests.

* Remove unused IR path.

* Fix spacing between prefix checks.

* This should be Src.

* PTC Version

* OpCodeTable Order

* Integer check improvement. Value and Crc can be either 32 or 64 size.

* This wasn't necessary...

* If size is 3, value type must be I64.

* Fix same src+dest handling for non crc intrinsics.

* Pre-fix (ha) issue with vex encodings
2020-07-13 20:48:14 +10:00
30d4f752f4 Fix Node Uses/Assignments (#1376)
* Fix Node Uses/Assignments

* Bump PPTC Version Number

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-13 20:20:07 +10:00
b5127131c5 Fix folding of ConvertI64ToI32 imm64 (#1383)
* Fix folding of ConvertI64ToI32 imm64

* Increment PTC internal version

* Clean up
2020-07-13 19:10:33 +10:00
2cde252eea Added graphics enhancements and dlc/mods info. (#1385) 2020-07-13 12:38:41 +10:00
4d02a2d2c0 New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00
38b26cf424 Mask shift constants on x86 backend (#1382)
* Mask shift constants on x86 backendd

* Version bump
2020-07-11 15:52:38 +10:00
0195d0938d Fold ZeroExtend8/16/32 imm32/64 (#1358)
* Fold ZeroExtend8/16/32 imm32/64

* Increment PTC version
2020-07-11 11:00:41 +10:00
7639bb2e86 Fold ConvertI64ToI32 imm64 (#1359)
* Fold ConvertI64ToI32 imm64

* Increment PTC version

* Bump PPTC InternalVersion

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-11 10:35:38 +10:00
f224769c49 Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality.

* Address Feedback 1
2020-07-10 14:23:15 -03:00
189c0c9c72 Implement modding support (#1249)
* Implement Modding Support

* Executables: Rewrite to use contiguous mem and Spans

* Reorder ExeFs, Npdm, ControlData and SaveData calls

After discussion with gdkchan, it was decided it's best to call
LoadExeFs after all other loads are done as it starts the guest process.

* Build RomFs manually instead of Layering FS

Layered FS approach has considerable latency when building the final
romfs. So, we manually replace files in a single romfs instance.

* Add RomFs modding via storage file

* Fix and cleanup MemPatch

* Add dynamically loaded NRO patching

* Support exefs file replacement

* Rewrite ModLoader to use mods-search architecture

* Disable PPTC when exefs patches are detected

Disable PPTC on exefs replacements too

* Rewrite ModLoader, again

* Increased maintainability and matches Atmosphere closely
* Creates base mods structure if it doesn't exist
* Add Exefs partition replacement
* IPSwitch: Fix nsobid parsing

* Move mod logs to new LogClass

* Allow custom suffixes to title dirs again

* Address nits

* Add a per-App "Open Mods Directory" context menu item

Creates the path if not present.

* Normalize tooltips verbiage

* Use LocalStorage and remove unused namespaces
2020-07-09 14:31:15 +10:00
c050994995 Fix PPTC on Windows 7. (#1369)
* Fix PPTC on Windows 7.

* Address gdkchan comment.
2020-07-09 10:45:24 +10:00
484eb645ae Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
43b78ae157 prepo: Update implementation for 10.x changes (#1361)
* prepo: Update implementation for 10.x changes

On 10.x, Nintendo changed yet another time the prepo SaveReport &
SaveReportWithUser command ids.

This PR add support for command 10104 & 10105 and update naming of the
old variants to match switchbrew.

* Fix misalign and remove a ToString

* Address jD's comment
2020-07-05 10:58:11 +10:00
686eceb9f6 Readd SoundIO as OpenAL fallback (#1356) 2020-07-04 02:38:39 +02:00
2c48750ff0 Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
* Fix compilation warnings and use new LibHac APIs for executable loading

* Migrate NSO loader to the new reader and fix kip loader

* Fix CS0162 restore

* Remove extra return lines

* Address Moose's comment
2020-07-04 01:58:01 +02:00
e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
76e5af967a Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00