aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
2018-05-26 17:50:47 -03:00
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
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* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
30829fce52
Fix wrong type on CMTST instruction
2018-05-23 12:57:28 -03:00
e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
2018-05-23 00:27:48 -03:00
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory ( #126 )
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* [SvcSystem] Implement SvcGetInfo 16
SvcGetInfo 16 always should be 1(?)
* Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory
* Adjusted to review.
2018-05-22 17:40:46 -03:00
fa4b34bd19
Add a C++ demangler ( #119 )
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* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
2018-05-22 17:40:02 -03:00
7ac5f40532
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
2018-05-18 14:44:49 -03:00
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
2018-05-15 23:49:57 -03:00
73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
2018-05-15 22:37:54 -03:00
7a8fbcf89f
Update README.md
2018-05-15 18:57:22 +02:00
fdfa9424c8
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
2018-05-14 03:09:08 -03:00
ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
2018-05-14 03:01:10 -03:00
9e50ed53e6
Implement GetTpcMasks on nvservices
2018-05-13 22:10:45 -03:00
b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
2018-05-13 22:00:29 -03:00
4546d1b9be
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
2018-05-13 00:22:42 -03:00
3603497a13
Allow using self thread id on some svcs ( fixes #117 )
2018-05-11 23:05:06 -03:00
0381a09227
Fix WidthInGobs on the GPU
2018-05-11 20:20:44 -03:00
fee4b0eb8a
Update min sdk version on readme (for real this time)
2018-05-11 20:18:59 -03:00
5ed1471d96
Update min sdk version on readme
2018-05-11 20:17:43 -03:00
f9f111bc85
Add intrinsics support ( #121 )
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
8e306b3ac1
Fix NV stubs ( #124 )
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* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
0979426e63
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
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* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
ac91607ac3
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
2018-05-07 16:03:30 -03:00
34037701c7
NvServices refactoring ( #120 )
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
4419e8d6b4
Update IAudioRendererManager.cs
2018-05-04 16:52:07 +02:00
d0afc8e380
A REAL fix for some games. ( #116 )
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* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
5f0dd965bf
Ignore ZR target texture color registers on shader
2018-04-30 14:32:54 -03:00
7cda630aba
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). ( #110 )
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* Update ILGeneratorEx.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
071754aaeb
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
17f4ccf2d5
Remove unnecessary casts from NxSettings
2018-04-26 13:57:25 -03:00
1af78416d1
Add null terminator to audio device names when writing to the output buffer
2018-04-26 11:34:40 -03:00
81e74ebd86
Remove thread from the threads list when it finishes, remove debug code
2018-04-26 00:07:12 -03:00
2f1250ab04
Update AOpCodeTable.cs ( #108 )
2018-04-25 23:26:41 -03:00
a5ad1e9a06
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. ( #104 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
211f7f69db
Update ISystemSettingsServer.cs ( #107 )
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
e4f59c8a52
Update README.md
2018-04-24 21:06:49 -03:00
2a985de88c
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
4e24866b47
Update IAudioController.cs
2018-04-23 05:02:30 +02:00
db0aa54233
Print guest stack trace on a few points that can throw exceptions
2018-04-22 02:48:17 -03:00
bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
2018-04-22 01:22:46 -03:00
4906acdde9
Some implementations ( #99 )
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2018-04-21 20:04:43 -03:00
434e40b8a0
Update am service ( #98 )
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
302c1d2861
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ( #96 )
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* Update AOpCodeTable.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00