Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
This commit is contained in:
@@ -1,10 +1,9 @@
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
enum HelperFunctionName
|
||||
{
|
||||
ConvertDoubleToFloat,
|
||||
ConvertFloatToDouble,
|
||||
TexelFetchScale,
|
||||
TextureSizeUnscale
|
||||
}
|
||||
|
Reference in New Issue
Block a user