Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
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@ -331,6 +331,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
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/// </summary>
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/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
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bool QueryHostSupportsShaderFloat64()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU support for signed normalized buffer texture formats.
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/// </summary>
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