Implement soft float64 conversion on shaders when host has no support (#5159)

* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
This commit is contained in:
gdkchan
2023-06-08 17:09:14 -03:00
committed by GitHub
parent 5813b2e354
commit fe30c03cac
12 changed files with 222 additions and 4 deletions

View File

@ -331,6 +331,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
/// </summary>
/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
bool QueryHostSupportsShaderFloat64()
{
return true;
}
/// <summary>
/// Queries host GPU support for signed normalized buffer texture formats.
/// </summary>