Only make render target 2D textures layered if needed (#2646)

* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
This commit is contained in:
gdkchan
2021-09-28 20:55:12 -03:00
committed by GitHub
parent 312be74861
commit fd7567a6b5
11 changed files with 85 additions and 16 deletions

View File

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2627;
private const ulong ShaderCodeGenVersion = 2646;
// Progress reporting helpers
private volatile int _shaderCount;