Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
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@@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public void ForceStateDirty()
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{
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_drawManager.ForceStateDirty();
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_stateUpdater.SetAllDirty();
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}
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