Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
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@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Data at the memory location</returns>
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public override T MemoryRead<T>(ulong address)
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{
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return _context.MemoryManager.Read<T>(address);
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return _state.Channel.MemoryManager.Read<T>(address);
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}
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/// <summary>
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@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>True if the address is mapped, false otherwise</returns>
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public bool MemoryMapped(ulong address)
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{
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return _context.MemoryManager.IsMapped(address);
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return _state.Channel.MemoryManager.IsMapped(address);
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}
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/// <summary>
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