Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
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@ -79,13 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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// TODO: Acquire operations (Wait), interrupts for invalid combinations.
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if (operation == SemaphoredOperation.Release)
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{
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_context.MemoryManager.Write(address, value);
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_parent.MemoryManager.Write(address, value);
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}
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else if (operation == SemaphoredOperation.Reduction)
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{
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bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
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int mem = _context.MemoryManager.Read<int>(address);
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int mem = _parent.MemoryManager.Read<int>(address);
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switch (_state.State.SemaphoredReduction)
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{
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@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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break;
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}
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_context.MemoryManager.Write(address, value);
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_parent.MemoryManager.Write(address, value);
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}
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}
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