Scale scissor used for clears (#3002)
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@ -477,8 +477,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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x = (int)(x * scale);
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y = (int)(y * scale);
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width = (int)Math.Ceiling(width * scale);
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height = (int)Math.Ceiling(height * scale);
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width = (int)MathF.Ceiling(width * scale);
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height = (int)MathF.Ceiling(height * scale);
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}
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_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);
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