Limit compute storage buffer size (#5028)
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@ -162,7 +162,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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uint size;
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if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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}
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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}
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if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
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