MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat as TBDR (#5440)

* MoltenVK: Allow barriers inside a render pass on non-Apple GPUs

* Don't treat all non-Apple GPUs using MoltenVK as TBDR
This commit is contained in:
gleng
2023-07-10 18:10:23 -07:00
committed by GitHub
parent 7805d27e67
commit fa32ef9275
2 changed files with 4 additions and 3 deletions

View File

@ -144,9 +144,9 @@ namespace Ryujinx.Graphics.Vulkan
{
_drawCountSinceBarrier = DrawCount;
// Barriers apparently have no effect inside a render pass on MoltenVK.
// Barriers are not supported inside a render pass on Apple GPUs.
// As a workaround, end the render pass.
if (Gd.IsMoltenVk)
if (Gd.Vendor == Vendor.Apple)
{
EndRenderPass();
}