Fix incorrect fragment origin when YNegate is enabled (#4673)

* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
This commit is contained in:
gdkchan
2023-07-29 18:47:03 -03:00
committed by GitHub
parent eb528ae0f0
commit f95b7c5877
17 changed files with 207 additions and 26 deletions

View File

@ -178,6 +178,15 @@ namespace Ryujinx.Graphics.Shader
return 0;
}
/// <summary>
/// Queries if host state forces early depth testing.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
bool QueryEarlyZForce()
{
return false;
}
/// <summary>
/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
/// </summary>
@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
/// Queries if host state forces early depth testing.
/// Queries if host state disables the viewport transform.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
bool QueryEarlyZForce()
/// <returns>True if the viewport transform is disabled</returns>
bool QueryViewportTransformDisable()
{
return false;
}
/// <summary>
/// Queries if host state disables the viewport transform.
/// Queries Y negate enable state.
/// </summary>
/// <returns>True if the viewport transform is disabled</returns>
bool QueryViewportTransformDisable()
/// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
bool QueryYNegateEnabled()
{
return false;
}