Fix incorrect fragment origin when YNegate is enabled (#4673)

* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
This commit is contained in:
gdkchan
2023-07-29 18:47:03 -03:00
committed by GitHub
parent eb528ae0f0
commit f95b7c5877
17 changed files with 207 additions and 26 deletions

View File

@ -188,10 +188,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
if (context.Config.Stage == ShaderStage.Fragment)
{
context.AppendLine("layout(early_fragment_tests) in;");
context.AppendLine();
if (context.Config.GpuAccessor.QueryEarlyZForce())
{
context.AppendLine("layout (early_fragment_tests) in;");
context.AppendLine();
}
if (context.Config.Properties.OriginUpperLeft)
{
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
context.AppendLine();
}
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)

View File

@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (context.Config.Stage == ShaderStage.Fragment)
{
context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);

View File

@ -178,6 +178,15 @@ namespace Ryujinx.Graphics.Shader
return 0;
}
/// <summary>
/// Queries if host state forces early depth testing.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
bool QueryEarlyZForce()
{
return false;
}
/// <summary>
/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
/// </summary>
@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
/// Queries if host state forces early depth testing.
/// Queries if host state disables the viewport transform.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
bool QueryEarlyZForce()
/// <returns>True if the viewport transform is disabled</returns>
bool QueryViewportTransformDisable()
{
return false;
}
/// <summary>
/// Queries if host state disables the viewport transform.
/// Queries Y negate enable state.
/// </summary>
/// <returns>True if the viewport transform is disabled</returns>
bool QueryViewportTransformDisable()
/// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
bool QueryYNegateEnabled()
{
return false;
}

View File

@ -161,6 +161,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
// because the shader code is not expecting scaled values.
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
{
// If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
// the API supports changing the origin (only OpenGL does).
if (context.Config.GpuAccessor.QueryYNegateEnabled())
{
Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
res = context.FPSubtract(viewportHeight, res);
}
}
}
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
{

View File

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
public ShaderIdentification Identification { get; }
public int GpLayerInputAttribute { get; }
public ShaderStage Stage { get; }
public bool UsesFragCoord { get; }
public bool UsesInstanceId { get; }
public bool UsesDrawParameters { get; }
public bool UsesRtLayer { get; }
@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Shader
ShaderIdentification identification,
int gpLayerInputAttribute,
ShaderStage stage,
bool usesFragCoord,
bool usesInstanceId,
bool usesDrawParameters,
bool usesRtLayer,
@ -41,6 +43,7 @@ namespace Ryujinx.Graphics.Shader
Identification = identification;
GpLayerInputAttribute = gpLayerInputAttribute;
Stage = stage;
UsesFragCoord = usesFragCoord;
UsesInstanceId = usesInstanceId;
UsesDrawParameters = usesDrawParameters;
UsesRtLayer = usesRtLayer;

View File

@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
public readonly bool OriginUpperLeft;
public ShaderProperties()
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
@ -28,6 +30,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
public ShaderProperties(bool originUpperLeft) : this()
{
OriginUpperLeft = originUpperLeft;
}
public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;

View File

@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTest,
FragmentIsBgra,
ViewportInverse,
ViewportSize,
FragmentRenderScaleCount,
RenderScale,
}
@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Shader
public static readonly int FragmentAlphaTestOffset;
public static readonly int FragmentIsBgraOffset;
public static readonly int ViewportInverseOffset;
public static readonly int ViewportSizeOffset;
public static readonly int FragmentRenderScaleCountOffset;
public static readonly int GraphicsRenderScaleOffset;
public static readonly int ComputeRenderScaleOffset;
@ -56,6 +58,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
@ -68,6 +71,7 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.U32, "s_alpha_test"),
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
@ -76,6 +80,7 @@ namespace Ryujinx.Graphics.Shader
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
public Vector4<float> ViewportInverse;
public Vector4<float> ViewportSize;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.

View File

@ -429,6 +429,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
}
public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Subtract, Local(), a, b);
}
public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Truncate, Local(), a);

View File

@ -123,7 +123,20 @@ namespace Ryujinx.Graphics.Shader.Translation
UsedInputAttributesPerPatch = new HashSet<int>();
UsedOutputAttributesPerPatch = new HashSet<int>();
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
ShaderProperties properties;
switch (stage)
{
case ShaderStage.Fragment:
bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
properties = new ShaderProperties(originUpperLeft);
break;
default:
properties = new ShaderProperties();
break;
}
ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
{
@ -135,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.Translation
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
Properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
StructureType tfeDataStruct = new(new StructureField[]
{
@ -146,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int binding = Constants.TfeBufferBaseBinding + i;
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
Properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
}
}
}
@ -615,6 +628,7 @@ namespace Ryujinx.Graphics.Shader.Translation
identification,
GpLayerInputAttribute,
Stage,
UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
UsedFeatures.HasFlag(FeatureFlags.RtLayer),