Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough * Cache version change
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@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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public ShaderStage Stage { get; }
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public bool GpPassthrough { get; }
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public OutputTopology OutputTopology { get; }
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public int MaxOutputVertices { get; }
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@ -33,6 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
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{
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Stage = ShaderStage.Compute;
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GpPassthrough = false;
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OutputTopology = OutputTopology.PointList;
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MaxOutputVertices = 0;
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LocalMemorySize = 0;
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@ -51,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
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{
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Stage = header.Stage;
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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OutputTopology = header.OutputTopology;
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MaxOutputVertices = header.MaxOutputVertexCount;
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LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
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