Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough * Cache version change
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 1964;
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private const ulong ShaderCodeGenVersion = 1961;
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/// <summary>
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/// Creates a new instance of the shader cache.
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