Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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@ -90,8 +90,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.ImageAtomic, AggregateType.S32);
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Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
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Add(Instruction.Load, AggregateType.FP32);
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Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
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Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
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Add(Instruction.Lod, AggregateType.FP32);
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Add(Instruction.LogarithmB2, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.LogicalAnd, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
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@ -121,10 +119,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.Store, AggregateType.Void);
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Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
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Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
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Add(Instruction.StoreShared16, AggregateType.Void, AggregateType.S32, AggregateType.U32);
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Add(Instruction.StoreShared8, AggregateType.Void, AggregateType.S32, AggregateType.U32);
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Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
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Add(Instruction.TextureSample, AggregateType.FP32);
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