Fix Vulkan blit-like operations swizzle (#5003)
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@ -228,7 +228,12 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Storage);
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}
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public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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public void SetTextureAndSampler(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureBuffer textureBuffer)
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{
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@ -251,6 +256,28 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Texture);
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}
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public void SetTextureAndSamplerIdentitySwizzle(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureView view)
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{
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view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = view.GetIdentityImageView();
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_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
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SignalDirty(DirtyFlags.Texture);
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}
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else
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{
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SetTextureAndSampler(cbs, stage, binding, texture, sampler);
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}
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}
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public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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