Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
This commit is contained in:
@ -5,7 +5,7 @@ namespace ChocolArm64.Decoder
|
||||
class ABlock
|
||||
{
|
||||
public long Position { get; set; }
|
||||
public long EndPosition { get; set; }
|
||||
public long EndPosition { get; set; }
|
||||
|
||||
public ABlock Next { get; set; }
|
||||
public ABlock Branch { get; set; }
|
||||
|
Reference in New Issue
Block a user