Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)

* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
This commit is contained in:
ZenoArrows
2024-09-17 20:30:50 +02:00
committed by GitHub
parent cf77c011e4
commit f39e89ece7
15 changed files with 489 additions and 18 deletions

View File

@ -85,4 +85,4 @@ void main() {
CurrFilter(gxy);
gxy.x -= 8u;
CurrFilter(gxy);
}
}