Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality. * Address Feedback 1
This commit is contained in:
@ -547,6 +547,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.Enable(IndexedEnableCap.Blend, index);
|
||||
}
|
||||
|
||||
public void SetLogicOpState(bool enable, LogicalOp op)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
GL.Enable(EnableCap.ColorLogicOp);
|
||||
|
||||
GL.LogicOp((LogicOp)op.Convert());
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.ColorLogicOp);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
|
||||
{
|
||||
if ((enables & PolygonModeMask.Point) != 0)
|
||||
|
Reference in New Issue
Block a user