Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 41;
|
||||
public const int CurrentVersion = 42;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@ -166,6 +166,11 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||
/// </summary>
|
||||
public bool EnableTextureRecompression { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Macro high-level emulation
|
||||
/// </summary>
|
||||
public bool EnableMacroHLE { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables profiled translation cache persistency
|
||||
/// </summary>
|
||||
|
Reference in New Issue
Block a user