Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
@ -46,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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}
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@ -48,10 +48,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
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{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
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{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
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{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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// Special.
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@ -743,6 +743,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
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AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
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AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
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AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
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AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
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AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
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AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
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@ -89,6 +89,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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context.AddCapability(Capability.Tessellation);
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}
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else if (config.Stage == ShaderStage.Vertex)
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{
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context.AddCapability(Capability.DrawParameters);
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}
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context.AddExtension("SPV_KHR_shader_ballot");
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context.AddExtension("SPV_KHR_subgroup_vote");
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@ -6,5 +6,9 @@ namespace Ryujinx.Graphics.Shader
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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}
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}
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@ -168,6 +168,15 @@ namespace Ryujinx.Graphics.Shader
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return 0;
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}
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/// <summary>
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/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
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/// </summary>
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/// <returns>True if the shader translator can assume that the constant buffer contains the base IDs, false otherwise</returns>
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bool QueryHasConstantBufferDrawParameters()
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{
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the FrontFacing built-in variable bug.
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/// </summary>
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@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Shader
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public ShaderStage Stage { get; }
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public bool UsesInstanceId { get; }
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public bool UsesDrawParameters { get; }
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public bool UsesRtLayer { get; }
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public byte ClipDistancesWritten { get; }
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public int FragmentOutputMap { get; }
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@ -23,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
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TextureDescriptor[] images,
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ShaderStage stage,
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bool usesInstanceId,
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bool usesDrawParameters,
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bool usesRtLayer,
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byte clipDistancesWritten,
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int fragmentOutputMap)
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@ -34,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
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Stage = stage;
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UsesInstanceId = usesInstanceId;
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UsesDrawParameters = usesDrawParameters;
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UsesRtLayer = usesRtLayer;
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ClipDistancesWritten = clipDistancesWritten;
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FragmentOutputMap = fragmentOutputMap;
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@ -100,5 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int BaseVertex = 0x2000054;
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public const int InstanceIndex = 0x2000058;
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public const int VertexIndex = 0x200005c;
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public const int DrawIndex = 0x2000060;
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}
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}
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@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
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// Special.
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@ -17,10 +17,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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Bindless = 1 << 2,
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InstanceId = 1 << 3,
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RtLayer = 1 << 4,
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CbIndexing = 1 << 5,
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IaIndexing = 1 << 6,
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OaIndexing = 1 << 7,
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FixedFuncAttr = 1 << 8
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DrawParameters = 1 << 4,
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RtLayer = 1 << 5,
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CbIndexing = 1 << 6,
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IaIndexing = 1 << 7,
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OaIndexing = 1 << 8,
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FixedFuncAttr = 1 << 9
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}
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}
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@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
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{
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bool isVertexShader = config.Stage == ShaderStage.Vertex;
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bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BasicBlock block = blocks[blkIndex];
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@ -23,6 +26,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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continue;
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}
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if (isVertexShader)
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{
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if (hasConstantBufferDrawParameters)
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{
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if (ReplaceConstantBufferWithDrawParameters(operation))
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{
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config.SetUsedFeature(FeatureFlags.DrawParameters);
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}
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}
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else if (HasConstantBufferDrawParameters(operation))
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{
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config.SetUsedFeature(FeatureFlags.DrawParameters);
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}
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}
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if (UsesGlobalMemory(operation.Inst))
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{
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node = RewriteGlobalAccess(node, config);
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@ -528,5 +546,57 @@ namespace Ryujinx.Graphics.Shader.Translation
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return node;
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}
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private static bool ReplaceConstantBufferWithDrawParameters(Operation operation)
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{
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bool modified = false;
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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Operand src = operation.GetSource(srcIndex);
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if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
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{
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switch (src.GetCbufOffset())
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{
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case Constants.NvnBaseVertexByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseVertex));
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modified = true;
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break;
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case Constants.NvnBaseInstanceByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseInstance));
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modified = true;
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break;
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case Constants.NvnDrawIndexByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.DrawIndex));
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modified = true;
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break;
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}
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}
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}
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return modified;
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}
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private static bool HasConstantBufferDrawParameters(Operation operation)
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{
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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Operand src = operation.GetSource(srcIndex);
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if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
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{
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switch (src.GetCbufOffset())
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{
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case Constants.NvnBaseVertexByteOffset / 4:
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case Constants.NvnBaseInstanceByteOffset / 4:
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case Constants.NvnDrawIndexByteOffset / 4:
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return true;
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}
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}
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}
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return false;
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}
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}
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}
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@ -86,6 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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config.GetImageDescriptors(),
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config.Stage,
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
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config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
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config.ClipDistancesWritten,
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config.OmapTargets);
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