Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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@ -13,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 11;
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public const int CurrentVersion = 12;
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public int Version { get; set; }
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@ -77,6 +78,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public LogClass[] LoggingFilteredClasses { get; set; }
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/// <summary>
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/// Change Graphics API debug log level
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/// </summary>
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public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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