Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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public readonly HelperFunctionManager Hfm;
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public readonly BasicBlock[] Blocks;
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public readonly ShaderDefinitions Definitions;
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public readonly ResourceManager ResourceManager;
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public readonly IGpuAccessor GpuAccessor;
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public readonly TargetLanguage TargetLanguage;
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@@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TransformContext(
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HelperFunctionManager hfm,
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BasicBlock[] blocks,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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IGpuAccessor gpuAccessor,
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TargetLanguage targetLanguage,
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@@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Hfm = hfm;
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Blocks = blocks;
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Definitions = definitions;
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ResourceManager = resourceManager;
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GpuAccessor = gpuAccessor;
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TargetLanguage = targetLanguage;
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