Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -35,9 +35,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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foreach (var entry in _entries)
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{
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bool vertexAsCompute = entry.VertexAsCompute != null;
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bool usesDrawParameters = entry.Shaders[1]?.Info.UsesDrawParameters ?? false;
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if (entry.SpecializationState.MatchesGraphics(channel, ref poolState, ref graphicsState, usesDrawParameters, true))
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if (entry.SpecializationState.MatchesGraphics(
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channel,
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ref poolState,
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ref graphicsState,
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vertexAsCompute,
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usesDrawParameters,
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checkTextures: true))
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{
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program = entry;
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return true;
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