Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
This commit is contained in:
gdkchan
2023-08-29 21:10:34 -03:00
committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
65 changed files with 3912 additions and 593 deletions

View File

@@ -0,0 +1,20 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Gpu.Shader
{
class ShaderAsCompute
{
public IProgram HostProgram { get; }
public ShaderProgramInfo Info { get; }
public ResourceReservations Reservations { get; }
public ShaderAsCompute(IProgram hostProgram, ShaderProgramInfo info, ResourceReservations reservations)
{
HostProgram = hostProgram;
Info = info;
Reservations = reservations;
}
}
}