Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -135,6 +135,7 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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private void Destroy()
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{
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_processor.Dispose();
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TextureManager.Dispose();
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var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
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