Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
This commit is contained in:
gdkchan
2023-08-29 21:10:34 -03:00
committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
65 changed files with 3912 additions and 593 deletions

View File

@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Represents a GPU General Purpose FIFO command processor.
/// </summary>
class GPFifoProcessor
class GPFifoProcessor : IDisposable
{
private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1;
@@ -327,5 +327,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_3dClass.PerformDeferredDraws();
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_3dClass.Dispose();
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}