Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
This commit is contained in:
gdkchan
2023-08-29 21:10:34 -03:00
committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
65 changed files with 3912 additions and 593 deletions

View File

@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsVertexStoreAndAtomics;
public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle;
@ -54,6 +55,7 @@ namespace Ryujinx.Graphics.GAL
public readonly float MaximumSupportedAnisotropy;
public readonly int ShaderSubgroupSize;
public readonly int StorageBufferOffsetAlignment;
public readonly int TextureBufferOffsetAlignment;
public readonly int GatherBiasPrecision;
@ -91,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsVertexStoreAndAtomics,
bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask,
bool supportsViewportSwizzle,
@ -104,6 +107,7 @@ namespace Ryujinx.Graphics.GAL
float maximumSupportedAnisotropy,
int shaderSubgroupSize,
int storageBufferOffsetAlignment,
int textureBufferOffsetAlignment,
int gatherBiasPrecision)
{
Api = api;
@ -139,6 +143,7 @@ namespace Ryujinx.Graphics.GAL
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle;
@ -152,6 +157,7 @@ namespace Ryujinx.Graphics.GAL
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
ShaderSubgroupSize = shaderSubgroupSize;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision;
}
}