Use shader subgroup extensions if shader ballot is not supported (#2627)

* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
This commit is contained in:
gdkchan
2021-09-19 09:38:39 -03:00
committed by GitHub
parent 7379bc2f39
commit f08a280ade
16 changed files with 125 additions and 42 deletions

View File

@ -107,6 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsMismatchingViewFormat,
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsShaderBallot,
HwCapabilities.SupportsTextureShadowLod,
HwCapabilities.SupportsViewportSwizzle,
HwCapabilities.SupportsIndirectParameters,