Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.GAL
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public bool SupportsImageLoadFormatted { get; }
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public bool SupportsMismatchingViewFormat { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsShaderBallot { get; }
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public bool SupportsTextureShadowLod { get; }
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public bool SupportsViewportSwizzle { get; }
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public bool SupportsIndirectParameters { get; }
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@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsImageLoadFormatted,
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bool supportsMismatchingViewFormat,
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsTextureShadowLod,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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@ -37,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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