Ava UI: Better Controller Applet (#5756)
* Start work on better Controller Applet * Don’t require title * UI improvements * Border around TBD area * Formatting * Better SVGs * Add missing margin * Use Locale * Rename function * Make buttons ourselves * Make the buttons do shit * Formatting * Adjust SVGs * Fix Open Settings Window * Make field readonly * Final tweaks * Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move icons to Ava project * Reorder arguments * Try to focus Settings Window * Fix icons Project shenangians * Add ContentDialogHelper.ShowWindowAsync method * Fix closed SettingsWindow reference in MainWindow * Fix SettingsWindow dialog * Suggestion --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@@ -29,14 +29,24 @@ namespace Ryujinx.Ava.UI.Applet
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public bool DisplayMessageDialog(ControllerAppletUiArgs args)
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{
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string message = LocaleManager.Instance.UpdateAndGetDynamicValue(
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args.PlayerCountMin == args.PlayerCountMax ? LocaleKeys.DialogControllerAppletMessage : LocaleKeys.DialogControllerAppletMessagePlayerRange,
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args.PlayerCountMin == args.PlayerCountMax ? args.PlayerCountMin.ToString() : $"{args.PlayerCountMin}-{args.PlayerCountMax}",
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args.SupportedStyles,
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string.Join(", ", args.SupportedPlayers),
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args.IsDocked ? LocaleManager.Instance[LocaleKeys.DialogControllerAppletDockModeSet] : "");
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ManualResetEvent dialogCloseEvent = new(false);
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return DisplayMessageDialog(LocaleManager.Instance[LocaleKeys.DialogControllerAppletTitle], message);
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bool okPressed = false;
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Dispatcher.UIThread.InvokeAsync(async () =>
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{
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var response = await ControllerAppletDialog.ShowControllerAppletDialog(_parent, args);
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if (response == UserResult.Ok)
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{
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okPressed = true;
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}
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dialogCloseEvent.Set();
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});
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dialogCloseEvent.WaitOne();
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return okPressed;
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}
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public bool DisplayMessageDialog(string title, string message)
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@@ -75,6 +85,8 @@ namespace Ryujinx.Ava.UI.Applet
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await _parent.SettingsWindow.ShowDialog(window);
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_parent.SettingsWindow = null;
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opened = false;
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});
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