Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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@@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool OmapSampleMask { get; }
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public bool OmapDepth { get; }
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public bool SupportsScaledVertexFormats { get; }
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public bool TransformFeedbackEnabled { get; }
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private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
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@@ -139,6 +141,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int omapTargets,
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bool omapSampleMask,
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bool omapDepth,
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bool supportsScaledVertexFormats,
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bool transformFeedbackEnabled,
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ulong transformFeedbackVecMap,
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TransformFeedbackOutput[] transformFeedbackOutputs)
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@@ -154,6 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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OmapSampleMask = omapSampleMask;
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OmapDepth = omapDepth;
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LastInVertexPipeline = stage < ShaderStage.Fragment;
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SupportsScaledVertexFormats = supportsScaledVertexFormats;
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TransformFeedbackEnabled = transformFeedbackEnabled;
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_transformFeedbackOutputs = transformFeedbackOutputs;
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_transformFeedbackDefinitions = new();
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@@ -302,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (Stage == ShaderStage.Vertex && !isOutput)
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{
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type |= _graphicsState.AttributeTypes[location].ToAggregateType();
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type |= _graphicsState.AttributeTypes[location].ToAggregateType(SupportsScaledVertexFormats);
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}
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else
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{
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@@ -311,5 +315,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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return type;
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}
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public AttributeType GetAttributeType(int location)
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{
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return _graphicsState.AttributeTypes[location];
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}
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}
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}
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