Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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@ -159,6 +159,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsScaledVertexFormats: true,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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