Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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@@ -153,6 +153,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
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public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
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