Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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_opCodes = new TableEntry[1 << EncodingBits];
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#region Instructions
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Set("1110111110100x", InstEmit.Al2p, OpCodeAl2p.Create);
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Set("1110111111011x", InstEmit.Ald, OpCodeAttribute.Create);
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Set("1110111111110x", InstEmit.Ast, OpCodeAttribute.Create);
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Set("11101101xxxxxx", InstEmit.Atom, OpCodeAtom.Create);
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