Make sure attributes used on subsequent shader stages are initialized (#2538)

This commit is contained in:
gdkchan
2021-08-11 17:27:00 -03:00
committed by GitHub
parent 10d649e6d3
commit ed754af8d5
15 changed files with 347 additions and 262 deletions

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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg
class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
{
public int AttributeOffset { get; }
public int Count { get; }