Make sure attributes used on subsequent shader stages are initialized (#2538)
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAttribute : OpCodeAluReg
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class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
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{
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public int AttributeOffset { get; }
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public int Count { get; }
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