Make sure attributes used on subsequent shader stages are initialized (#2538)
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Ryujinx.Graphics.Shader/Decoders/IOpCodeAttribute.cs
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8
Ryujinx.Graphics.Shader/Decoders/IOpCodeAttribute.cs
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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interface IOpCodeAttribute
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{
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int AttributeOffset { get; }
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int Count { get; }
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}
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}
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