Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting
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@ -74,6 +74,11 @@
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return true;
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}
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bool QuerySupportsTextureShadowLod()
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{
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return true;
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}
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TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
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{
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return TextureFormat.R8G8B8A8Unorm;
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