Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting
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@ -1,4 +1,4 @@
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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@ -96,8 +96,9 @@ namespace Ryujinx.Graphics.OpenGL
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return new Capabilities(
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsImageLoadFormatted,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsMismatchingViewFormat,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsTextureShadowLod,
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HwCapabilities.SupportsViewportSwizzle,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.MaximumSupportedAnisotropy,
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