Implement transform feedback emulation for hardware without native support (#5080)

* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
This commit is contained in:
gdkchan
2023-06-10 18:31:38 -03:00
committed by GitHub
parent 0e95a8271a
commit eb0bb36bbf
21 changed files with 375 additions and 68 deletions

View File

@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{