Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// Total of images used by the shaders.
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/// </summary>
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public int ImagesCount;
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/// <summary>
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/// Creates a new instance of the shader resource counts class.
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/// </summary>
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public ResourceCounts()
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{
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UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
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}
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}
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}
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