Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShader;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsTransformFeedback;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsLayerVertexTessellation;
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public readonly bool SupportsMismatchingViewFormat;
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@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShader,
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bool supportsGeometryShaderPassthrough,
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bool supportsTransformFeedback,
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bool supportsImageLoadFormatted,
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bool supportsLayerVertexTessellation,
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bool supportsMismatchingViewFormat,
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@ -122,6 +124,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShader = supportsGeometryShader;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsTransformFeedback = supportsTransformFeedback;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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