Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
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@ -1,6 +1,7 @@
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using LibHac;
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Ncm;
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using LibHac.Ns;
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using Ryujinx.Common;
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@ -13,6 +14,7 @@ using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
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using System;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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using AccountUid = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
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{
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@ -30,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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public ResultCode PopLaunchParameter(ServiceCtx context)
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{
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// Only the first 0x18 bytes of the Data seems to be actually used.
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MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams()));
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MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams(context.Device.System.State.Account.LastOpenedUser)));
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return ResultCode.Success;
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}
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@ -39,7 +41,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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// EnsureSaveData(nn::account::Uid) -> u64
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public ResultCode EnsureSaveData(ServiceCtx context)
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{
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Uid userId = context.RequestData.ReadStruct<Uid>();
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Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
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TitleId titleId = new TitleId(context.Process.TitleId);
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BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
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@ -108,6 +110,23 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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return ResultCode.Success;
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}
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// GetSaveDataSize(u8, nn::account::Uid) -> (u64, u64)
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[Command(26)] // 3.0.0+
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public ResultCode GetSaveDataSize(ServiceCtx context)
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{
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SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();
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context.RequestData.BaseStream.Seek(7, System.IO.SeekOrigin.Current);
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Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
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// TODO: We return a size of 2GB as we use a directory based save system. This should be enough for most of the games.
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context.ResponseData.Write(2000000000u);
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Logger.PrintStub(LogClass.ServiceAm, new { saveDataType, userId });
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return ResultCode.Success;
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}
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[Command(40)]
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// NotifyRunning() -> b8
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public ResultCode NotifyRunning(ServiceCtx context)
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