Use a different method for out of bounds blit (#2302)
* Use a different method for out of bounds blit * This is not needed
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@ -476,11 +476,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Tries to find an existing texture, or create a new one if not found.
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/// </summary>
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/// <param name="copyTexture">Copy texture to find or create</param>
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/// <param name="offset">Offset to be added to the physical texture address</param>
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/// <param name="formatInfo">Format information of the copy texture</param>
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/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
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/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
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public Texture FindOrCreateTexture(CopyTexture copyTexture, ulong offset, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
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{
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int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
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@ -497,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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TextureInfo info = new TextureInfo(
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copyTexture.Address.Pack(),
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copyTexture.Address.Pack() + offset,
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width,
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copyTexture.Height,
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copyTexture.Depth,
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