Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
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@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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for (int attachment = 0; attachment < 8; attachment++)
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{
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OutputMapTarget target = _config.OmapTargets[attachment];
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OmapTarget target = _config.OmapTargets[attachment];
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for (int component = 0; component < 4; component++)
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{
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