Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
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@ -273,8 +273,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (TryGetUserAttributeIndex(operand, out int attrIndex))
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{
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Info.IAttributes.Add(attrIndex);
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Info.InterpolationQualifiers[attrIndex] = operand.Interpolation;
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}
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else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
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{
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