Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
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@ -5,9 +5,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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static class OperandHelper
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{
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public static Operand Attribute(int value, InterpolationQualifier iq = InterpolationQualifier.None)
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public static Operand Attribute(int value)
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{
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return new Operand(OperandType.Attribute, value, iq);
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return new Operand(OperandType.Attribute, value);
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}
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public static Operand Cbuf(int slot, int offset)
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