Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
This commit is contained in:
@ -14,8 +14,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public InterpolationQualifier Interpolation { get; }
|
||||
|
||||
public INode AsgOp { get; set; }
|
||||
|
||||
public HashSet<INode> UseOps { get; }
|
||||
@ -30,11 +28,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public Operand(OperandType type, int value, InterpolationQualifier iq = InterpolationQualifier.None) : this()
|
||||
public Operand(OperandType type, int value) : this()
|
||||
{
|
||||
Type = type;
|
||||
Value = value;
|
||||
Interpolation = iq;
|
||||
Type = type;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public Operand(Register reg) : this()
|
||||
|
@ -5,9 +5,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
{
|
||||
static class OperandHelper
|
||||
{
|
||||
public static Operand Attribute(int value, InterpolationQualifier iq = InterpolationQualifier.None)
|
||||
public static Operand Attribute(int value)
|
||||
{
|
||||
return new Operand(OperandType.Attribute, value, iq);
|
||||
return new Operand(OperandType.Attribute, value);
|
||||
}
|
||||
|
||||
public static Operand Cbuf(int slot, int offset)
|
||||
|
Reference in New Issue
Block a user