Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
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@ -56,6 +56,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public void SetStorage(BufferRange buffer)
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{
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if (_buffer != BufferHandle.Null &&
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_buffer == buffer.Handle &&
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buffer.Offset == _bufferOffset &&
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buffer.Size == _bufferSize &&
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_renderer.BufferCount == _bufferCount)
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